research project // in development
Fear // Anxiety
Experimental Setup in VR for psychological research (Unity)
In cooperation with the University of Bonn, this project aims to provide psychologists with a tool to evaluate the difference between fear and anxiety in participants. The project won the XR Science Award for Best Practice in 2022.
FACT SHEET
- Type Research Project
- Genre Horror
- Tools Unity, GitHub
- Platform Android (Oculus Quest 2)
- Time in project 6 months
- Team Jonas Zimmer, Vadim Nickel, Arthur Kehrwald, Noa Marcon
KEY ACCOMPLISHMENTS
- Basing game design on current psychological research
- Creating gameplay situations that can be scientifically evaluated
- Designing levels to create believable non-Euclidean spaces
LINKS
THE PROJECT
In cooperation with Prof. Dr. Dipl. Psych. Martin Reuter in the University of Bonn, the project aimed to support psychological research. Psychologists presume that there is a difference between fear and anxiety – where fear is a primal and non-suppressible whereas anxiety is …
To evaluate that difference, as of now, questionnaires have been the … of choice – because triggering fear and anxiety responses in experimental setups is easily breaching the ethical ..
But with the medium of VR which provides a high immersion
DESIGN AREA
. The non-Euclidean level design allows for continuous natural movement throughout the experience.
DESIGN AREA
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BEHIND THE SCENES



