STUDENT PROJECT // RELEASED
VR Sandbox for Oculus Rift and HTC Vive
Shadow Maker wants to put you into the shoes of your younger self and capture the wonder that you felt when playing with shadows. Explore your bedroom, discover toys and objects and use them to create fascinating shapes!
In our fourth semester’s experimental game project at the Cologne Game Lab, we worked in a two-person team to create a sandbox VR experience that revolves around the casting of shadows.
I was the sole designer in this project, so my task was not only the level and interaction design, but also finding and preparing assets that matched the vision for our game. The overall goal was to create an engaging environment that created a sense of curiosity and invited for experimentation.
DESIGNING FOR VR
The most interesting aspect for me was working in VR for the first time and seeing how much every object in virtual reality invited interaction. Also designing a virtual space has different requirements than regular level design, because it is much less predictable what the player will do, where they will look, and what they will interact with. It was especially challenging to create the level in a way that it will feel “real” to the player, paying attention to the logic of the space, the placement of objects and the sizing of the virtual world.