Student Project // RELEASED
The Rapid Treasure Escape
Local Co-Op Racing Game for Windows and macOS
The Rapid Treasure Escape is a fast-paced racing game where you are sharing a gamepad with a friend to control two trickster pirates on the run. Will you escape your pursuers and bring your treasure to safety?
FACT SHEET
- Type Semester Project
- Genre Local Co-Op Racing Game
- Tools Unity, Git, Hack’n’Plan
- Platforms Windows, MacOS
- Timeframe 6 weeks
- Released February 2018
- Team Gina Graf, Daniel Turner, Manuel Ott, David Wildemann
KEY ACCOMPLISHMENTS
- creating an engaging core game loop
- designing challenging obstacles and levels
- balancing a procedural difficulty curve
LINKS
THE PROJECT
In our first semester project at the Cologne Game Lab we were asked to create a ludic game, meaning a game that focuses on having a fun core mechanic. We quickly came up with the idea of two people sharing a gamepad in a racing game, making them communicate in order to succeed.
FIRST STEPS
I enjoyed the creative process a lot since this was the first digital game I worked on as a designer. During the concept phase I applied my experience from my former design studies to generate a lot of ideas and include the whole team in the idea finding process. The toughest lesson to learn was to cut features and reduce complexity, but in the end, it benefited the gameplay immensely and made us focus on the core experience.
DESIGNING FOR PROCEDURAL LEVELS
One of the most challenging tasks was to make up rules for the spawning behaviour of obstacles and the generation of the procedural levels. To do so, I built levels and obstacles by hand and extrapolated values like the length and difficulty of the track, as well as the number and difficulty of obstacles.
LOOK AND FEEL
Another big part of my responsibilities was the overall user experience. I adjusted the values of our rowing mechanic, implemented the tutorial, created assets for the user interface and designed the menu flow. I also worked on music and sound and created the branding of the game.